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Deutz DX or Agrotron Mod
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pardies
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Joined: 18 May 2008
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Location: holland winterswijk-henxel

PostPosted: Fri Dec 19, 2008 4:53 pm    Post subject: Reply with quote

do you have some pics of the agrotron x
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AgraTank
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Joined: 11 Jun 2008
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Location: Ternat, Belgium

PostPosted: Fri Dec 19, 2008 4:55 pm    Post subject: Reply with quote

pardies wrote:
do you have some pics of the agrotron x


Nee, maar ik heb er nodig om de skin te kunnen maken!
Maar eerst moet ik een probleem met de wielen zien op te lossen.

Nope, but I need some to make the skin.
I also need to solve a problem with the wheels...
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pardies
Mod Maker
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Joined: 18 May 2008
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Location: holland winterswijk-henxel

PostPosted: Fri Dec 19, 2008 5:27 pm    Post subject: Reply with quote

wat is het probleem dan om ze te programeren of om ze te maken
(What's the problem, to program them or to make them)
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AgraTank
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PostPosted: Fri Dec 19, 2008 5:40 pm    Post subject: Reply with quote

Als ik rijd wordt de Deutz-Fahr een trike: Hij heeft maar drie wielen!
When i drive the Deutz-Fahr has only three wheel (and it's placed in the middle)
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pardies
Mod Maker
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PostPosted: Fri Dec 19, 2008 5:45 pm    Post subject: Reply with quote

lol maar heb je het model en alles al wel dan?
but do you got the model etc
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AgraTank
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PostPosted: Fri Dec 19, 2008 5:47 pm    Post subject: Reply with quote

Yes.
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pardies
Mod Maker
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PostPosted: Fri Dec 19, 2008 5:49 pm    Post subject: Reply with quote

ok, met welk programma heb je het gemaakt ac3d?
by the way, which program did you use
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FLD
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PostPosted: Fri Dec 19, 2008 10:04 pm    Post subject: Reply with quote

AgraTank wrote:
When i drive the Deutz-Fahr has only three wheel (and it's placed in the middle)


You must use tools "reset X form", then exporting 3DS, it abstracting "pivots" problem.
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AgraTank
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PostPosted: Sat Dec 20, 2008 7:23 pm    Post subject: Reply with quote

FLD wrote:
You must use tools "reset X form", then exporting 3DS, it abstracting "pivots" problem.


I'm not using 3DS-Max, I'm working with AC3D and I'm exporting to Direct-X format.
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NorthReston001
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PostPosted: Sat Dec 20, 2008 7:46 pm    Post subject: Reply with quote

AgraTank wrote:
FLD wrote:
You must use tools "reset X form", then exporting 3DS, it abstracting "pivots" problem.


I'm not using 3DS-Max, I'm working with AC3D and I'm exporting to Direct-X format.

Not sure if it will work correctly. AC3D Normally resets the pivot points to 0,0,0 but i think there is an exception to .x files.
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Davedb
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PostPosted: Tue Jan 27, 2009 5:24 pm    Post subject: Reply with quote

how is the mod coming on?
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FLD
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PostPosted: Fri Nov 06, 2009 10:15 pm    Post subject: Reply with quote

my new mod
slot 112

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julien8530



Joined: 05 Aug 2007
Posts: 231
Location: France

PostPosted: Fri Nov 06, 2009 11:09 pm    Post subject: Reply with quote

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Thank FLD Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
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PieterG



Joined: 23 Aug 2009
Posts: 312
Location: Rekem-Limburg: Belgium

PostPosted: Sat Nov 07, 2009 11:23 am    Post subject: Reply with quote

NICE Very Happy i he finished ?
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deutzfarmer135



Joined: 01 Nov 2009
Posts: 36
Location: cornwall

PostPosted: Sat Nov 07, 2009 9:44 pm    Post subject: Reply with quote

yes thats great me likey very much
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