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<< Cloning machines now allowed >>
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BigBud



Joined: 26 Nov 2005
Posts: 287
Location: Germany

PostPosted: Sun Feb 04, 2007 4:52 pm    Post subject: << Cloning machines now allowed >> Reply with quote

I have send ben a mail with a question that some guys knows a way too double the Machines heres the mail from me the answer from ben and the way how you can double the machines!!!!

Hello,

Yes, we accept, you can do it.

Kind regards,

Benoit Brabant
SimTractor.com
--------------
Forum : www.simtractor.com/forum


-----Message d'origine-----
De : BigBud [mailto:SturmsoldatCS@aol.com]
Envoyé : vendredi 2 février 2007 17:10
À : simtractor2006@aliceadsl.fr
Objet : Formulaire envoyé du web


Voici le résultat du formulaire envoyé par
BigBud (SturmsoldatCS@aol.com) le Vendredi 2 Février 2007 à 17:10:24
---------------------------------------------------------------------------

comment: Hi Ben,
I have found a way to double lexion or all other
machines in the game it works fine and we have tested it via LAN works fine
in MP too!!! So my question is can i post how it works on the Forum??? So
many Guys in MP wants double Machines like 2 Lexion 580 or so!!!
Greetz from Ge4rmany Big Bud

---------------------------------------------------------------------------

double the machines is possible. I tested that yesterday with the Cougar and it works real fine. First copy the Cougar files and rename it from 75... to 76.... Then one open with the editor the .VEH file and writes there that 75 on 76 over and then one must the name "Cougar" in for example „Couga1" umbenen and stores that then, best for all three languages off. One opens Alls next that. nmo file with a Hex editor "HEXEDITOR use Google" and changes written are all words that with "Cougar" on „Couga1" over. That is the entire witchcraft.

in german again i hope anybody here can translate the text better too english!!!

Das verdoppeln ist möglich. Ich habe das Gestern mit dem Cougar getestet und es hat funktioniert. Man kopiert die Cougar Dateien und nennt sie um statt 75... zu 76..... Dann öffnet man mit dem Editor die .VEH Datei und schreibt dort die 75 auf 76 um und dann muß man den Namen "Cougar" in z.B. "Couga1" umbenen und speichert das dann, am besten für alle drei Sprachen ab. Alls nächstes öffnet man die .nmo datei mit einen Hex Editor "HEXEDITOR Google " und ändert alle wörter die mit "Cougar" geschrieben sind auf "Couga1" um. Das ist die ganze Hexerei.
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NorthReston001
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Joined: 28 Mar 2005
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PostPosted: Sun Feb 04, 2007 5:57 pm    Post subject: Reply with quote

thats fine, but please dont use VEH numbers 100 -> 200 because they are reserved for the mods.

I dont support this method at all, and if you change something then dont expect my mods to work...

Rusty
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ace
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Joined: 18 Oct 2005
Posts: 5277
Location: Germany

PostPosted: Sun Feb 04, 2007 6:07 pm    Post subject: Reply with quote

========== I M P O R T A N T =====================

Yeah, this is true what BigBud is telling. Ben is fine with conversations about cloning machines. So this is now allowed.
Also the instruction BigBud wrote is correct.

But:

Cloning machines is not officially supported by ST DIFFUSIONS.

So now questions/moaning to the support please.
It´s up to everyone to screw up his game Razz

I am sure there will come little help files and several other things about cloning machines.
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Nils30



Joined: 23 Jun 2006
Posts: 19

PostPosted: Sun Feb 04, 2007 11:06 pm    Post subject: Reply with quote

NorthReston001 wrote:
thats fine, but please dont use VEH numbers 100 -> 200 because they are reserved for the mods.

I dont support this method at all, and if you change something then dont expect my mods to work...

Rusty
wellsch veh numbers meinst du damit
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rh
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Joined: 04 Oct 2005
Posts: 2373
Location: Northern Ireland

PostPosted: Mon Feb 05, 2007 12:14 pm    Post subject: Reply with quote

if we can clone combines etc does that mean that the loader bucket and trailers etc can be cloned? and does this work in multiplayer? (as long as the other people have done the same modifications?
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maurice



Joined: 22 Aug 2006
Posts: 1662
Location: Belgium

PostPosted: Mon Feb 05, 2007 12:21 pm    Post subject: Reply with quote

yep i think the answer is yes.... i have it had to in 2006 than i have played with Tim and other friends online with two forage harversters for the mais and it was online Wink
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NorthReston001
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PostPosted: Mon Feb 05, 2007 2:37 pm    Post subject: Reply with quote

buckets and trailers cant be cloned.
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maurice



Joined: 22 Aug 2006
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PostPosted: Mon Feb 05, 2007 2:50 pm    Post subject: Reply with quote

But rusty you said that you cant add trailers... right??? why u cant make that thing for the manure than?? Rolling Eyes or better why you dont...
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NorthReston001
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PostPosted: Mon Feb 05, 2007 2:52 pm    Post subject: Reply with quote

hmhm i can make new trailers but i cant clone the existing trailers..
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maurice



Joined: 22 Aug 2006
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PostPosted: Mon Feb 05, 2007 3:47 pm    Post subject: Reply with quote

pbut maby you can make a tractor the fendt from lddlk with the manure transport trailer... Razz
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SpiKe



Joined: 06 Apr 2006
Posts: 527
Location: Wales

PostPosted: Mon Feb 05, 2007 5:44 pm    Post subject: Reply with quote

NorthReston001 wrote:
hmhm i can make new trailers but i cant clone the existing trailers..
Sounds good! Very Happy Very Happy
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BigBud



Joined: 26 Nov 2005
Posts: 287
Location: Germany

PostPosted: Tue Feb 06, 2007 8:24 am    Post subject: Reply with quote

Nils30 wrote:
NorthReston001 wrote:
thats fine, but please dont use VEH numbers 100 -> 200 because they are reserved for the mods.

I dont support this method at all, and if you change something then dont expect my mods to work...

Rusty
wellsch veh numbers meinst du damit


er maint damit das die .veh nummern 100-200 für rustys mods reserviert sind!!!
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NorthReston001
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PostPosted: Tue Feb 06, 2007 11:36 am    Post subject: Reply with quote

Big bud, thanks for your support this the clones

Ive moved the topic to my mods section and made it sticky.

i hope you could continue your support with the clones...

Thanks
Rusty
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BigBud



Joined: 26 Nov 2005
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PostPosted: Tue Feb 06, 2007 11:41 am    Post subject: Reply with quote

yea sure no problem!!! any questions about it too me plz!!!
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ace
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PostPosted: Tue Feb 06, 2007 11:45 am    Post subject: Reply with quote

Seams like u did already a few clones. Maybe u could do a little FAQ about it??
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