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How to pick up grass with the forage harvester!!!
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ace
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PostPosted: Sat Dec 08, 2007 1:26 pm    Post subject: How to pick up grass with the forage harvester!!! Reply with quote

This is quite a difficult modification. So people with bad computer skills be aware, that you could destroy your game!

Instructions:


#1: Prepare your fields for foraging
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Cut the grass either with the Claas Xerion, Couger or any mower mod.
Line up the grass in swaths with the 7810 and Liner.

#2: Save your game
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Get back into the Simtractor menu and save your game.
Remember the savegameīs name. (I will use "ace_13" as an example)

#3: Close your game
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Leave Simtractor.

#4: Open the SAV folder
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Find your Simtractor Save folder.
Itīs usually "c:\program files\simtractor 3.5\sav"

#5: Search the field you want to harvest
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Scroll down in this folder until you find the files of the just saved game. (ace_13 used as an example here).
All files of this game will start with "ace_13".
Now double click on any Bitmap file of this savegame. A Bitmap ends with.bmp and is an image file. It will be called like "ace_13_-26999.bmp".
The Windows picture viewer will start up (if you didnīt change the standard windows settings).
Scroll through all your Bitmaps of this savegames and write down the names of the ones which are mainly black and include swaths. e.g. "ace_13-21397.bmp".

#6: Find the field-file you have to edit
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Open the "fie" file of the this savegame. In our example itīs "ace_13_fie.sav" Itīs in the c:\program files\simtractor 3.5\sav folder.
Just double click on the file. Windows will ask you what program it should use to open it. Choose "Choose program from a list" -> Choose "Notepad" or in other versions itīs called "Editor".
You will find several lines of informations in this file. For example:

Code:
6   SAV\ace_13_65197.bmp   SAV\ace_13_-29743.bmp   TRUE   0.9   6
6   SAV\ace_13_28870.bmp   SAV\ace_13_60967.bmp   TRUE   0.9   6
6   SAV\ace_13_-24696.bmp   SAV\ace_13_-14929.bmp   TRUE   0.9   6
6   SAV\ace_13_-21397.bmp   SAV\ace_13_54948.bmp   TRUE   0.9   6
6   SAV\ace_13_52930.bmp   SAV\ace_13_59407.bmp   TRUE   0.9   6
6   SAV\ace_13_-21397.bmp   SAV\ace_13_-34896.bmp   TRUE   0.9   6
6   SAV\allgrass_1_-65066.bmp   SAV\allgrass_1_-3862.bmp   TRUE   0.9   6

Now search the lines which includes the name of the Bitmaps you have written down.
In our example it was "ace_13_-21397.bmp", so it is line #4.
Write down the line numbers!

#7: Find the fieldīs data
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Now close the fie.sav file. And search for the fieldīs data file in your c:\program files\simtractor 3.5\sav folder.
Those data files are all called like this: "ace_13_t9.sav"
Remember ace_13 is only an example. The only thing which changes is the number after the "t".
Now take the number of the line you have written down. In our example itīs "4". Add 2 to this number 4 + 2 = 6 in our example.
Now open the data file which ends with the those number
In our example itīs: "ace_13_t6.sav"
Open it: Double click on the file name -> windows will ask you what program it should be opened with -> "Choose program from a list" -> Choose "Notepad" or in other versions itīs called "Editor".

#8: Edit the fieldīs data
-----------------------------------------------------------------------------------------------
After you opened the fieldīs data file Push "CTRL + H".
The replace window should come up.
Insert:
SEARCH FOR: 7221
REPLACE WITH: 7521
Click:
"REPLACE ALL"
It will now take a few seconds until itīs done.
When itīs done save the file ("CTRL + S").

Thatīs it. You will now be able to harvest grass with your standard forage harvester

Thanks Kreimy for these informations.

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Last edited by ace on Sat Dec 08, 2007 2:35 pm; edited 1 time in total
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Kreimy



Joined: 28 Oct 2006
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PostPosted: Sat Dec 08, 2007 2:31 pm    Post subject: Re: How to pick up grass with the forage harvester!!! Reply with quote

By me it is 7221 and not 7211...
But by some other guys have 7211 ...


Kreimy
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ace
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PostPosted: Sat Dec 08, 2007 2:36 pm    Post subject: Reply with quote

Yeah it was a mistake. I mixed the numbers up. Itīs corrected.
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Fatality



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PostPosted: Sat Dec 08, 2007 4:58 pm    Post subject: Reply with quote

Only second number is important - next 7. 7 is a mounth when crop 'll be mature. Next is kind of crop - it can be wheat-4, corn-5, grass-6 etc
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ace
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PostPosted: Sat Dec 08, 2007 5:04 pm    Post subject: Reply with quote

Ok thanks for these informations.
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Kreimy



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PostPosted: Sat Dec 08, 2007 5:19 pm    Post subject: Reply with quote

And 2 is for the lines from the liner or?
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Fatality



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PostPosted: Sat Dec 08, 2007 5:21 pm    Post subject: Reply with quote

Yes 2 is liner lines, 1 is nothing, 3 is propably cutted grass (I do't remember)
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Kreimy



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PostPosted: Sat Dec 08, 2007 7:04 pm    Post subject: Reply with quote

And some people have numbers with 11 at the end like 7211 ..
They must use 7211 and 7511..


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ace
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PostPosted: Sun Dec 09, 2007 7:52 pm    Post subject: Reply with quote

Well OK. So it should do the trick for all if you just replace all "2" in these files with "5".

Correct me if I am wrong!
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Pavel Toman



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PostPosted: Tue Dec 11, 2007 12:56 pm    Post subject: Reply with quote

Can I harwest ray grass with Lexion?
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Kreimy



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PostPosted: Tue Dec 11, 2007 1:06 pm    Post subject: Reply with quote

I think yes when you make the numbers from the ray gars field ( not cuted) from 7621 or (7611) in 7421 or (7411) than it must go...
But I havenīt tryed that...


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gerard_claas_fan



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PostPosted: Tue Dec 11, 2007 3:43 pm    Post subject: Reply with quote

how did you know this numbers ??

kan jou gif all thin numbers on one lijst.
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Kreimy



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PostPosted: Tue Dec 11, 2007 5:38 pm    Post subject: Reply with quote

1 = Nothing
2 = Lines from the liner
3 = I donīt know but i think it is the cut gras from the Cougar or the Xerion
4 = Wheat
5 = Corn (Mais)
6 = Ray Grass

When it isnīt correct than you must correct me Embarassed

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Deere John
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PostPosted: Tue Dec 11, 2007 7:25 pm    Post subject: Reply with quote

well another crop modification what about osr? well here i replaced the corn file numbers (7521) with wheat numbers (7421) now i can cut the corn with the conventional header, im making a crop skin for oil seed rape Razz

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Johndeere3001



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PostPosted: Tue Dec 11, 2007 7:33 pm    Post subject: Reply with quote

Deere John wrote:
well another crop modification what about osr? well here i replaced the corn file numbers (7521) with wheat numbers (7421) now i can cut the corn with the conventional header, im making a crop skin for oil seed rape Razz

can you still forgie havits it
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